Pandimensional - Devlog 2
-Squam-
Iteration 2 of this splendorous game has come forth for your gaming (dis)pleasure, and I have been tasked with starting the devlog with all of my changes.
My changes were almost purely code-related, as I have been near-entirely dedicated to the enemy programming side of the game, however I still have a list of most notable changes worth showing off.
>Enemies now properly rotate to face the player whilst in pursuit.
>Added ranged enemies.
>Altered light and dark world variants of enemies to have distinct differences between the two.
>Added the Stalker, a being that exists in both realms, but can only be harmed in one (when we do enemy health and stuff later)
Logs from Darren
-lighthouses have been added
-shifted houses will be added later
-back alleys will be added in later build
Notes from Amanda
-Player animations implemented (melee and ranged attacks) (projectile sprite yet to be implemented)
-Sprites to be added with their functions: health and ammo pickups, ranged enemy
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Pandimentional
Status | In development |
Author | stiksteak |
More posts
- Pandimensional - Devlog 3Mar 08, 2024
- Pandimensional - Devlog 1Feb 28, 2024
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